AI Insights · Timothy · July 2024
Top 5 Slime Games on iOS in Sweden: Q2 2024 Performance
In Q2 2024, slime games on iOS in Sweden saw varying performance trends. Revenue, downloads, and weekly active users fluctuated across the top 5 apps.
In the second quarter of 2024, the performance of the top 5 slime games on iOS in Sweden exhibited diverse trends in revenue, downloads, and weekly active users. Here are the key highlights:
World of Slime Simulator Games from Solid Apps INC showed a consistent increase in revenue, starting at approximately $51 in early April and reaching around $122 by the end of June, peaking at $175 mid-June. Downloads fluctuated, with a notable peak of 43K in early June. Weekly active users saw a gradual rise from 65K in early April to 74K in mid-June, settling at 52K by the end of the quarter.
Goo: Slime simulator, ASMR by Exomind LTD experienced moderate revenue variations, starting at $9 and peaking at $26 in late April. However, the app did not register any downloads or active users during this period.
Fluid Simulation by Pavel Dobryakov had an inconsistent revenue trend, with peaks at $29 in late April and a decline to zero by mid-June. Downloads showed a positive trend, climbing from 19K in early April to a peak of 84K in early June. Weekly active users increased steadily, reaching a high of 148K in mid-June.
Super Slime - Black Hole Game from Supercent, Inc. saw significant download numbers, starting at 1.8M in early April and fluctuating to 529K by the end of June. Revenue had minor peaks, with $19 in late April and $12 in early May. Weekly active users began at 7.9M and showed a downward trend, ending at 4.7M in late June.
Bruno - My Super Slime Pet by Dramaton LTD experienced a steady but low download rate, peaking at 46K in early April. Revenue was minimal, with a brief peak of $14 in early April. Weekly active users remained stable around 1.5M throughout the quarter.
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